![]() ![]() One thing I like Volume 2 over 3 that there is a noticable difference in NBA and amateur players in the game. ![]() You will take your created baller on a journey through USA in different challenges and game modes. Be A Legend obviously is the main focus of the game. In NBA Challenge you will face off against a division of NBA teams and when you have beat them all you will face the division's NBA Legends that you can unlock with a victory. Pickup game is a single game you can play against your friends with any teams and rules available. ![]() Volume 2 includes three main game modes that are Pickup game, NBA Challenge and Be A Legend. The actual game sometimes feels a bit faster and more difficult than V3 and to me that is a good thing. Gamebreaker 2 is a sequence that can't be blocked and it's effective since it can give you four points and take one away from your opponent. In order to get gamebreaker 2 you will have to pocket your gamebreaker 1 and refill your gamebreaker meter again. The level 1 gamebreaker is boosted dunk or a 3 point shot that can be blocked. In Volume 2 there are level 1 and level 2 gamebreakers. At the same time your gamebreaker meter fills and when it's full, it's time for gamebreaker mode. You get trick points by doing dribble moves, baskets, dunks and combos. The core gameplay is the same and used as a base in V3 3 on 3 fullcourt. Some of the faces don't look so much like the real player, like Allen Iverson or Jason Richardson, but in this game the cartoonish style distracts the player's attention from cyberfaces, which can be a good thing. Volume 2 has borrowed a lot of textures from EA Sports' NBA Live 2003, mainly cyberfaces. I like both styles as they are clearly a designed part of each games. While V3 brought a new artistic type of feeling and atmosphere, Volume 2 looks like a hot summer day in an urban setting. All of the visuals bring a different feeling than V3. The players' outfits vary from denim shorts to track pants, while the legends use their old school uniforms. ![]() While Street 2 might be visually outdated, the bright graffiti-style urban outlook still looks fresh. Here is my thoughts about Volume 2 as a game and comparing to Volume 3. Now I popped the game for the first time in a few years and after the sequel NBA Street V3. Players can also compete against each other using the Ad-Hoc, in one-on-one matches, using the players created "ballers" or unlocked professional players and play in "cribs" designed by the players in the game.I remember when I first played Street 2 in 2003 it blew my mind. Stringing these moves together will build a meter called the "House Meter", filling it will give the player the ability to use a special alley-oop called the "juice house", which will shatter the backboard and destroy the basket, giving the player an automatic win despite the score of the game. The style of play is similar to NBA Jam, with arcade style one-on-one action with insane moves like half-court dunks and complicated alley-oops. Players winning these matches will earn money they can use to buy jewellery (better know as "bling") and update their "crib" with more accessories as time passes in the game. Players can compete in various modes such as TV Tournament and a "story mode" called Rags to Riches, where the player can create their own "baller" and bring him up through the ranks, defeating top players of the game and gain notoriety, starting from friendly encounters at local street courts to taking on the big boys in televised events. Players can also play as top NBA players at the time, such as Shaquille O'Neal and Kobe Bryant, on street courts in arcade-style action. NBA Ballers: Rebound is a PSP version of the NBA Ballers franchise with features more akin to the PSP, such as utilizing the D-pad for movement as opposed to the console versions using the analog control. ![]()
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